DEVELOPMENT
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// THE ARCHITECTS
ARSI "HAKITA" PATALA
LEAD DEVELOPER / COMPOSER — Based in Finland. Arsi started ULTRAKILL as a solo passion project on February 2, 2018. He handles nearly all the design, level creation, and composing the legendary soundtrack. His core development philosophy is simple: “If the base combat is fun, the rest is just a bonus.”
NEW BLOOD INTERACTIVE
PUBLISHER — Led by CEO Dave Oshry, New Blood signed the game in May 2020 after seeing an incredible early demo. Known as a powerhouse publisher for retro FPS masterpieces like DUSK, AMID EVIL, Gloomwood, and FAITH.
// PROJECT MILESTONES
| DATE | EVENT |
|---|---|
| Feb 2, 2018 | Development begins (solo) |
| Aug 2019 | Early demo containing Prelude |
| Sep 3, 2020 | Steam Early Access launch (Act I) |
| Aug 2022 | Act II: Imperfect Hatred (Layers 4‑6) |
| Dec 2023 | Layer 7: Violence released |
| Feb 2025 | ULTRA_REVAMP – complete visual overhaul + Encore levels |
| Present | Layer 8: Fraud in active development. Layer 9: Treachery internal only. |
// DESIGN PHILOSOPHY
ULTRAKILL merges retro FPS speed (Quake, Doom) with character‑action combos (Devil May Cry). Health restoration comes from absorbing fresh blood at close range, rewarding aggression. The style meter decays constantly, forcing weapon variety and relentless pressure.
Enemy AI is deliberately simple so the player can track threats at high speed. The low‑poly art style ensures instant readability. Music by Hakita, with guest tracks from Meganeko, Keygen Church, HEALTH, and King Gizzard & The Lizard Wizard.
- ULTRAKILL Fandom Wiki – Levels & ranking data
- ULTRAKILL Wiki.gg – Development timeline & team
- Steam Store Page – Official description & trailer
- Dot Esports – Weapon list & costs
- 80.lv Interview – Hakita & Oshry on design
- TechRaptor – ULTRA_REVAMP update details
- Steam Community Guides – P‑rank thresholds
All data compiled from publicly available sources for academic purposes. This site is not affiliated with New Blood Interactive or Arsi Patala.