ARMORY
↓ Scroll down to see more ↓
// WEAPON CLASSES
// VARIANT COLOUR SYSTEM
| COLOR | TYPE | COST | DESIGN PHILOSOPHY |
|---|---|---|---|
| BLUE | Standard | Found / Default | Standard gear, reliable and solid for steady damage |
| GREEN | Variant | 7,500P – 100,000P | Slightly trickier utility mods with cool secondary actions |
| RED | Variant | 25,000P – 100,000P | Aggressive, high-damage options for massive crowd clearing |
| ALTERNATE | Secret | Hidden in levels | Secret unlocks that radically change how the weapon fires! |
// QUICK‑REFERENCE MATRIX
| WEAPON | BLUE | GREEN | RED | ALTERNATE |
|---|---|---|---|---|
| Revolver | Piercer | Marksman (7,500P) | Sharpshooter (25,000P) | Slab Revolver |
| Shotgun | Core Eject | Pump Charge (12,500P) | Sawed‑on (25,000P) | Jackhammer |
| Nailgun | Attractor | Overheat (25,000P) | Jumpstart (35,000P) | Sawblade Launcher |
| Railcannon | Electric | Screwdriver (100,000P) | Malicious (100,000P) | — |
| Rocket Launcher | Freezeframe | S.R.S. Cannon (75,000P) | Firestarter (75,000P) | — |
| Arm | Feedbacker | Whiplash | Knuckleblaster | — |