ENEMY BEHAVIOUR SCALING
HOSTILITY TIERS
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// DIFFICULTY CONFIGURATION
Unlike typical shooters, enemies in ULTRAKILL never gain extra health or deal higher basic damage on harder tiers. Instead, they scale in speed, aggression, and attack frequency—challenging your actual reaction times and mechanics!
H
HARMLESS — Chill out with absurdly slow, passive enemies. Perfect for relaxed training.
L
LENIENT — Slower attacks and much more passive enemies. Great for easing into the controls.
S
STANDARD — The recommended experience for your very first playthrough. Pure, balanced combat.
V
VIOLENT — Fast, aggressive enemies that keep you constantly moving. Very intense!
B
BRUTAL — Heavy hitters get active changes, bosses gain +50% HP, and enemy speed is maxed out!
U
ULTRAKILL MUST DIE — The ultimate upcoming difficulty level. Expect pure madness!
// SCALING SUMMARY
| TIER | CATEGORY | ENEMY SPEED | BOSS HP | ATTACK FREQ |
|---|---|---|---|---|
| Harmless | EASY | Very Slow | Normal | Minimal |
| Lenient | EASY | Slow | Normal | Reduced |
| Standard | NORMAL | Normal | Normal | Normal |
| Violent | NORMAL | Fast | Normal | Increased |
| Brutal | HARD | Very Fast | +50% | Maximum |
| ULTRAKILL MUST DIE | HARD | ??? | ??? | ??? |