ENEMY BEHAVIOUR SCALING

HOSTILITY TIERS

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// DIFFICULTY CONFIGURATION

Unlike typical shooters, enemies in ULTRAKILL never gain extra health or deal higher basic damage on harder tiers. Instead, they scale in speed, aggression, and attack frequency—challenging your actual reaction times and mechanics!

H
HARMLESS — Chill out with absurdly slow, passive enemies. Perfect for relaxed training.
L
LENIENT — Slower attacks and much more passive enemies. Great for easing into the controls.
S
STANDARD — The recommended experience for your very first playthrough. Pure, balanced combat.
V
VIOLENT — Fast, aggressive enemies that keep you constantly moving. Very intense!
B
BRUTAL — Heavy hitters get active changes, bosses gain +50% HP, and enemy speed is maxed out!
U
ULTRAKILL MUST DIE — The ultimate upcoming difficulty level. Expect pure madness!

// SCALING SUMMARY

TIER CATEGORY ENEMY SPEED BOSS HP ATTACK FREQ
Harmless EASY Very Slow Normal Minimal
Lenient EASY Slow Normal Reduced
Standard NORMAL Normal Normal Normal
Violent NORMAL Fast Normal Increased
Brutal HARD Very Fast +50% Maximum
ULTRAKILL MUST DIE HARD ??? ??? ???