REVOLVER
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// OPERATIONAL FOOTAGE
THE TRUSTY SIDEARM
The legendary Revolver is the very first weapon you pick up, sitting right on a pedestal in 0-1: Into The Fire. It's a standard-issue sidearm from the Final War that uses electrical pulses to shred enemies from a distance. The rotating cylinder uses multiple battery packs so it can charge back up instantly while you're firing!
// VARIANT MODULES
PRIMARY FIRE: Just your standard, reliable hitscan shot. Good for clicking heads and picking off small enemies.
ALTERNATE FIRE (Charged Shot): Hold down alternate fire to charge up a high-power round that blasts right through a line of enemies!
COIN TOSS: Tosses up coins in the air. If you shoot them, they auto-ricochet into the nearest weak point! You can even bounce Railcannon beams off them for insane boss burst damage.
SHARPSHOOTER: Fires a spinning red laser that bounces off walls. The more it bounces, the more damage it packs. Perfect for tight corridors!
SLAB REVOLVER: An alternate frame that hits like a freight train, but fires much slower. Extremely satisfying if you have perfect timing.
// COMBAT SYNERGIES
| TECHNIQUE | INPUT | EFFECT |
|---|---|---|
| COIN PUNCH | Feedbacker punch on airborne coin | Punch your coin mid-air to increase its damage multiplier before shooting it! |
| RAILCOIN | Electric Railcannon shot at coin | Fire a coin and immediately hit it with the Electric Railcannon for massive single-target damage! |
| SPLIT SHOT | Shoot coin at precise window | Shoot the coin right at the perfect split-second flash to split your bullet and hit two targets at once! |
// FIELD DEPLOYMENT