ULTRAKILL

MANKIND IS DEAD. BLOOD IS FUEL. HELL IS FULL.

The Team

Arsi "Hakita" Patala

Lead Developer

The one-man army behind ULTRAKILL. Handles game design, sound, music, animation, and level design.

PITR

Programmer

Responsible for advanced systems, the Cyber Grind, the Sandbox, and much more.

Heckteck

Programmer

Started as a modder, joined full-time in 2023. Overhauled the style system and weapon staleness.

Victoria "Action Dawg"

3D Artist

Behind nearly every 3D model and all shader programming in the game.